![]() There are four types of victory in Civilization Revolution: cultural, economic, technology, and domination. The result is a distilled version of Civilization that will please series veterans and newcomers alike.Īs your city grows, you'll see new buildings and more advanced architecture.īefore the game begins, you must make an important choice: Which of the 16 civilizations will you command? Each has a starting bonus and four era bonuses that you'll gain as you progress through the ages, bonuses that will aid you in some way on your path to victory. Faced with the great challenge of preserving the strategic breadth of the series while streamlining the experience for consoles, developer Firaxis games has succeeded admirably. An additional expansion, the Leader Pass, was released from November 2022 until March 2023.Ever since its inception in the early 1990s, Sid Meier's critically acclaimed Civilization series has challenged players to "build an empire to stand the test of time." Civilization Revolution is the newest scion of the series, and like its predecessors, it's a turn-based strategy game in which you take charge of a notable historical civilization and lead them from humble beginnings to world domination. A second expansion, Civilization VI: Gathering Storm, followed in February 2019, and a season pass, the New Frontier Pass, in May 2020. The game's first major expansion, Civilization VI: Rise and Fall, was released in February 2018. The game received generally positive reviews upon release, and it was awarded Best Strategy Game at The Game Awards 2016. ![]() There is also new artificial intelligence mechanics for computer-controlled opponents, which includes secret goals and randomized engagements to disrupt an otherwise stable game. Other new features include research on the game's technology tree based on nearby terrain, a similar technology tree for cultural improvements, and a better government civics structure for those playing on a cultural victory path. For example, a campus district must be built in order to house science-based buildings. New to Civilization VI is the use of districts outside the city center to house most of the buildings. A critical design focus was to avoid having the player follow a pre-set path of improvements towards their civilization which they had observed from earlier games. The game features several civilizations not featured in previous incarnations of Civilization, while many returning civilizations have new capitals or new leaders. Players do this by exploring the world, founding new cities, building city improvements, deploying military troops to attack and defend themselves from others, researching new technologies and civics advancements, developing an influential culture, and engaging in trade and negotiations with other world leaders. Similar to previous installments, the goal for the player is to develop a civilization from an early settlement through many in-game millennia to become a world power and achieve one of several victory conditions, such as through military domination, technological superiority, or cultural influence, over the other human and computer-controlled opponents.
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